How to install and benchmark Quake 3 on the Raspberry Pi
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Preparation

Start with a clean Raspbian or Raspbian Lite installation. The instructions in this article work with Raspbian Jessie and Stretch. However, these instructions cannot be used with Raspbian Wheezy.

  1. Ensure all the latest Raspbian package updates have been applied, using the following commands:
    sudo apt-get update && sudo apt-get -y upgrade

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How to Install and Benchmark Quake III on the Raspberry Pi

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3 thoughts on “How to Install and Benchmark Quake III on the Raspberry Pi

  • 03/03/2018 at 4:48 AM
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    I’m going to test this! but there’s something very confusing about the post.

    You say the script downloads the quake files. But also say you have to manually download it.

    Do i have to download quake files before using the script or can I just run it?

    Reply
    • 04/03/2018 at 2:35 PM
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      Hi Thiago,

      You can use the Quake 3 Script OR use the Manual Instructions – you don’t have to do both. We recommend using the script, however, some people prefer the manual instructions.

      Before you begin, you will need:
      – Quake III Arena “PAK0.PK3” from the original game disc or from the Steam installation.

      The script will:
      – Install prerequisite Raspbian packages.
      – Download the ioquake3 source from GitHub.
      – Compile the ioquake3 source code.
      – Copy the Quake III Arena PAK0.PK3 to the baseq3 directory.
      – Download and apply Quake III Point Update 1.32
      – Launch Quake III Arena

      Yes, the script will do everything for you, including running Quake III!

      Hope that helps 🙂

      Kind Regards,
      Chris

  • 20/09/2018 at 5:08 AM
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    Great script and tutorial, still works great! I’ve tried running the dedicated binary (./ioq3ded.arm) and I can’t seem to connect to the PI via any client. I’ve specified the IP of the PI in the multiplayer menu, and WireShark only shows a UDP packet ever few seconds sending “getChallenge” with no response. It’s not my WiFi isolation feature, same happens when wired… have you tried the dedicated server?

    Reply

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