This article provides comprehensive instructions on how to Install and Benchmark Quake III on the Raspberry Pi platform.
Quake III for the Raspberry Pi is based upon a port of the ioquake3 source code, which itself is a significantly redeveloped port of id Software’s Quake III Arena. In addition to the game play, Quake III is also often used as a benchmarking tool.
To install Quake III on the Raspberry Pi, you must download the ioquake source code for Raspberry Pi and compile it to generate the game executable. There are already many guides available on the Internet on how to do this, but unfortunately nearly all of them are well out of date and no longer work.
This article will guide you through how to install and benchmark Quake III on the Raspberry Pi platform. We have also written a Quake 3 Script for Raspberry Pi that makes the whole task as easy as possible.
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3 thoughts on “How to Install and Benchmark Quake III on the Raspberry Pi”
I’m going to test this! but there’s something very confusing about the post.
You say the script downloads the quake files. But also say you have to manually download it.
Do i have to download quake files before using the script or can I just run it?
You can use the Quake 3 Script OR use the Manual Instructions – you don’t have to do both. We recommend using the script, however, some people prefer the manual instructions.
Before you begin, you will need:
– Quake III Arena “PAK0.PK3” from the original game disc or from the Steam installation.
The script will:
– Install prerequisite Raspbian packages.
– Download the ioquake3 source from GitHub.
– Compile the ioquake3 source code.
– Copy the Quake III Arena PAK0.PK3 to the baseq3 directory.
– Download and apply Quake III Point Update 1.32
– Launch Quake III Arena
Yes, the script will do everything for you, including running Quake III!
Hope that helps 🙂
Great script and tutorial, still works great! I’ve tried running the dedicated binary (./ioq3ded.arm) and I can’t seem to connect to the PI via any client. I’ve specified the IP of the PI in the multiplayer menu, and WireShark only shows a UDP packet ever few seconds sending “getChallenge” with no response. It’s not my WiFi isolation feature, same happens when wired… have you tried the dedicated server?